Game Master’s Guide Complete Collection (5e)

The Game Master’s Guide Complete Collection combines all three Game Master’s Guide books into a massive modular toolkit for Game Masters who want deeper worldbuilding, more dynamic encounters, smarter monsters, deadlier traps, and richer fantasy campaigns.

Together, these books expand nearly every part of your game—from religion, rituals, and prophecy systems to monster customization, tactical combat options, environmental hazards, trap networks, villain lairs, and battlefield complications.

Get all 3 Game Master's Guides and save $20

Save 22% compared to purchasing each title separately.

Designed for fast integration into existing campaigns, these plug-and-play systems work equally well for dungeon crawls, wilderness adventures, political intrigue, dark fantasy settings, sandbox campaigns, and long-term worldbuilding.

Compatible with both the 2014 (5e) and 2024 (5.5e) rules.

Preview of interior pages below.

What You’ll Get

Game Master’s Guide to Rites and Rituals (5e)

  • Create immersive religions, rites, and festivals for every fantasy religion and any alignment.
  • Includes adventure hooks, options, and GM advice for running any religious or secular festival, contest, or tournament (archery, jousting, etc.).
  • Spice up your campaign with random tables for mysterious omens and cryptic prophecies.
  • Explore supernatural magical traditions like sympathetic magic, true names, and more.
  • Includes PC background kits for playing an exorcist or psychic (real or fraudulent). These kits can also be used for NPCs.

Game Master’s Guide to Traits and Actions for Monsters and NPCs (5e)

  • Customize beasts, monsters, and NPCs with 1,800 modular traits, combat actions, reactions, tactics, auras, and innate spellcasting suites.
  • Hundreds of traits that can be granted to PCs with clear GM options and advice on how to grant them.
  • Sample "beefed up" creatures from the 5e MM to show you how to customize any beast, monster, or NPC.

Game Master’s Guide to Traps and Terrors (5e)

  • 80 magical and nonmagical traps (many with multiple variants) for objects, interiors, exteriors, and wilderness locations.
  • Cost and other requirements to build each trap, plus reset times to reuse each trap (assuming it's not a one-shot or always "on" effect).
  • 100 extra magical and nonmagical options to customize any 5e trap, not just the ones in this book.
  • Build dangerous dungeons, villain lairs, battlefield hazards, trap networks, magical defenses, and high-stakes encounters.
  • Thousands of modular combinations for campaign design, encounter building, monster customization, rituals, traps, and worldbuilding.
  • Systems designed for Game Masters who want more cinematic encounters, richer settings, and more memorable adventures with less prep time.

Why Game Masters Recommend the Game Master’s Guide Series

  • Expand your GM toolkit with practical, plug-and-play systems you can use immediately.
  • Add more variety, depth, and replayability without increasing prep time.
  • Solve common campaign challenges with reusable mechanics instead of one-off adventures.
  • Mix and match modular tools across any setting, adventure, or campaign style.
  • Designed for long-term campaign support—not disposable filler.

Average Customer Rating Across All Books in Bundle

⭐⭐⭐⭐½ (4.7/5 stars)

Awards

SILVER BESTSELLERS

— Awarded by DTRPG

Top Reviews

⭐⭐⭐⭐⭐ VERIFIED REVIEW FOR GAME MASTER'S GUIDE TO RITES AND RITUALS — Dan D. (Amazon Customer)

“Wow! A serious MUST for game masters. This book has so many good ideas, scenarios and useful information that just one of the game campaign ideas/rituals is worth the cover price… Mage Gate [delivers] a literal cornucopia of mind candy.”


⭐⭐⭐⭐⭐ VERIFIED REVIEW FOR GAME MASTER'S GUIDE TO RITES AND RITUALS — Nathaniel H. (Amazon Customer)

“While religion and its ceremonies play a part in many campaigns… this book provides a whole lot of well-thought facets, both mechanical and conceptual.”


⭐⭐⭐⭐⭐ VERIFIED REVIEW FOR GAME MASTER'S GUIDE TO RITES AND RITUALS —Chlorisaan (Amazon Customer)

"Very well thought rules for GMs who like to use rites, omens, etc."


⭐⭐⭐⭐⭐ VERIFIED REVIEW FOR GAME MASTER'S GUIDE TO RITES AND RITUALS — DTRPG Customer

"A must have book for all those who play clerics and people of faith. ....this is a useful resource for both player and DM's."


⭐⭐⭐⭐⭐ VERIFIED REVIEW FOR GAME MASTER'S GUIDE TO RITES AND RITUALS — Splinterverse (YouTube Channel)

Any direction you want to go—binding, cursing, charming—[MageGate’s] got it covered… there’s just really infinite directions you can go with this… so check it out!


⭐⭐⭐⭐⭐ VERIFIED REVIEW FOR GAME MASTER'S GUIDE TO TRAITS AND ACTIONS — Nathaniel H. (Amazon Customer)

"Everything you want to know about traits and actions, covering a wide range of situations, with useful tables to boot. Well-written and easily accessible for GMs of all levels."


⭐⭐⭐⭐⭐ VERIFIED REVIEW FOR GAME MASTER'S GUIDE TO TRAITS AND ACTIONS — Pat (DTRPG Customer)

“A TON of information regarding Traits. This book gives the GM a lot of different traits to choose from… All of them appear to be balanced and can add depth to a campaign.”


⭐⭐⭐⭐⭐ VERIFIED REVIEW FOR GAME MASTER'S GUIDE TO TRAITS AND ACTIONS — Splinterverse (YouTube Channel)

"Just tons and tons of [incredible] options… [if you want to customize monsters and NPCs] this is a good book for you!"


⭐⭐⭐⭐⭐ VERIFIED REVIEW FOR GAME MASTER'S GUIDE TO TRAITS AND ACTIONS — Dan D. (DTRPG Customer)

"This book is packed with amazing content that will put your game and gaming experience on another level. Well worth the cover price."


⭐⭐⭐⭐⭐ VERIFIED REVIEW FOR GAME MASTER'S GUIDE TO TRAPS AND TERRORS — Amazon Customer

“This is the kind of guide a Game Master drools over. The traps are well written and easy to understand. There are plenty of options and ways to customize traps to fit your campaign needs.”


⭐⭐⭐⭐⭐ VERIFIED REVIEW FOR GAME MASTER'S GUIDE TO TRAPS AND TERRORS — Chris G. (Amazon UK Customer)

"This book is packed full of nifty ideas for designing a setting, and for on the fly needs for DMs."


⭐⭐⭐⭐⭐ VERIFIED REVIEW FOR GAME MASTER'S GUIDE TO TRAPS AND TERRORS — Adepledge, Amazon UK Customer

"This is a well-designed and thought-out resource. Overall, a great source of inspiration for any game and well worth a purchase."


⭐⭐⭐⭐⭐ VERIFIED REVIEW FOR GAME MASTER'S GUIDE TO TRAPS AND TERRORS — Splinterverse (YouTube Channel)

“I really think this is an exciting title! [The book] covers all the bases… With this book, you don’t have to. It’s already there!”


⭐⭐⭐⭐⭐ VERIFIED REVIEW FOR GAME MASTER'S GUIDE TO TRAPS AND TERRORS — DTRPG Customer

“Once again, MageGate hits it out of the park! A very large selection of balanced traps. I really like the cost of each trap being included for players wanting to use them in their base.”

____________________________________________________________________

Prefer print editions?

Game Master's Guide to Rites and Rituals

Game Master's Guide to Traits and Actions for Monsters and NPCs

Game Master's Guide to Traps and Terrors

Dan D.

Amazon customer
Mind Candy

Wow! A serious MUST for game masters. This book has so many good ideas, scenarios and useful information that just one of the game campaign ideas/rituals is worth the cover price… Mage Gate [delivers] a literal cornucopia of mind candy.

Nathaniel H.

Amazon customer
Well-Thought Out

While religion and its ceremonies play a part in many campaigns… this book provides a whole lot of well-thought facets, both mechanical and conceptual.

Pat

DTRPG customer
Balanced

A TON of information regarding Traits. This book gives the GM a lot of different traits to choose from… All of them appear to be balanced and can add depth to a campaign.

Amazon customer

Drool Worthy

This is the kind of guide a Game Master drools over. The traps are well written and easy to understand. There are plenty of options and ways to customize traps to fit your campaign needs.

DTRPG Customer

Useful Resource

A must have book for all those who play clerics and people of faith. ....this is a useful resource for both player and DM's.

Splinterverse

YouTube Channel
Incredible Options

Just tons and tons of [incredible] options… [if you want to customize monsters and NPCs] this is a good book for you!

DTRPG Customer

Takes Your Gaming to Another Level

This book is packed with amazing content that will put your game and gaming experience on another level. Well worth the cover price.

Adepledge

Amazon UK customer
Great Source of Inspiration

This is a well-designed and thought-out resource. Overall, a great source of inspiration."

Amazon customer

Well-Written

Everything you want to know about traits and actions, covering a wide range of situations, with useful tables to boot. Well-written and easily accessible for GMs of all levels.

Chlorisaan

Amazon customer
Very Well Thought Out

Very well thought rules for GMs who like to use rites, omens, etc.

Chris G.

Amazon UK customer
Packed Full of Nifty Ideas

This book is packed full of nifty ideas for designing a setting, and for on the fly needs for DMs.

Splinterverse

YouTube Channel
Covers All the Bases

I really think this is an exciting title! [Traps and Terrors] covers all the bases… With this book, you don’t have to. It’s already there!

Splinterverse

YouTube Channel
Infinite Directions

Any direction you want to go—binding, cursing, charming—[Rites and Rituals has] got it covered… there’s just really infinite directions you can go with this… so check it out!

DTRPG Customer

A Home Run

Once again, MageGate hits it out of the park! A very large selection of balanced traps. I really like the cost of each trap being included for players wanting to use them in their base.

MageGate Games

PREMIUM GM TOOLS FOR SERIOUS 5th EDITION CAMPAIGNS

Backed by 105+ verified customer reviews averaging 4.9 out of 5 stars, MageGate Games publishes premium 5e-compatible GM tools for Game Masters. Every title is designed to reduce prep, strengthen boss fights, and provide reusable systems that support long-term campaigns.

Bundle $69.98
Save $19.99

What You'll Get:

3 Complete Titles for 5th Edition (5e)

All included titles delivered in PDF, Kindle, and EPUB formats except for the Game Master's Guide to Traits and Actions for Monsters and NPCs, which is only available in PDF.

  • Game Master's Guide to Rites and Rituals (84 pages) PDF + Kindle + EPUB
  • Game Master's Guide to Traits and Actions for Monsters and NPCs (276 pages) PDF only
  • Game Master's Guide to Traps and Terrors (124 pages) PDF + Kindle + EPUB
  • All formats extensively hyperlinked for easy reference

That's 484 total pages of GM tips, tricks, and tools to enhance your game for years!