Game Master's Guide to Traps and Terrors (5e)
Create Deadly and Unforgettable 5E Encounters
Turn your world into a deadlier, more dynamic battlefield with Game Master’s Guide to Traps and Terrors. Whether you want to challenge your players with cunning dungeon traps, protect a villain’s lair, or let your players build their own defenses, this guide has everything you need.
A Treasure Trove of Terrifying Traps
- 80 detailed trap designs, including modular variants
- 100+ magic and mechanical upgrades to customize any trap
- Battlefield, castle, city, dungeon, temple, rural, and wilderness traps
- Construction time and costs—so players can build their own deadly defenses
Expand Your Arsenal
- Perfect for GMs designing dungeons, enemy strongholds, and high-stakes encounters
- Great for players who want to fortify their own strongholds
- Designed for quick, in-game use or deep customization
Built for Serious Game Masters
MageGate Games creates premium, professionally edited books for serious GMs. Every product is professionally edited, extensively playtested, and designed for long-term campaign use.
Prefer print editions?
Game Master's Guide to Traps and Terrors
Compatible with 5e
Compatible with the 2014 (5e) and 2024 (5.5e) rules.
Whether you’re a player searching to defend your home base or a GM building nasty custom traps for monsters and NPCs, these thoughtful, flavorful options will expand and enrich any fantasy campaign.
Expand Your Collection
Check out our Game Master’s Guide series and other 5E books from MageGate Games, including:
- 250 Best Magic Items series
- Extreme Encounters series
- Legendary Lairs series
Get your copy now and make your 5E game more thrilling than ever!
Average Customer Rating
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Awards
SILVER BESTSELLER
— Awarded by DriveThru RPG (DTRPG)
Top Reviews
“This is the kind of guide a Game Master drools over. The traps are well written and easy to understand. There are plenty of options and ways to customize traps to fit your campaign needs.”
— Amazon Customer review of Game Master's Guide to Traps and Terrors
“I really think this is an exciting title! [The book] covers all the bases… With this book, you don’t have to. It’s already there!”
— Splinterverse (YouTube Channel) review of Game Master's Guide to Traps and Terrors
“Once again, MageGate hits it out of the park! A very large selection of balanced traps. I really like the cost of each trap being included for players wanting to use them in their base.”
— DTRPG Customer review of Game Master's Guide to Traps and Terrors
“The Game Master’s Guide to Traps and Terrors is 129 pages of DM fun… This is a well-designed and thought-out resource. Overall, a great source of inspiration for any game and well worth a purchase.”
— Amazon UK Customer review of Game Master's Guide to Traps and Terrors
"This book is packed full of nifty ideas for designing a setting, and for on the fly needs for DMs."
— Chris G., Amazon UK Customer review of Game Master's Guide to Traps and Terrors
"This is a well-designed and thought-out resource. Overall, a great source of inspiration for any game and well worth a purchase."
— Adepledge, Amazon UK Customer review of Game Master's Guide to Traps and Terrors
Preview of interior pages below.
What to Buy Next:
Why This Book?
- Legendary Lairs is the perfect complement to the Extreme Encounters series that inspired it.
- Boss fights built around evolving enemy behavior, adaptive tactics, and multi-stage encounters.
- Plug-and-play lair systems for Air, Cold, Earth, Fire, Lightning, Radiant, Thunder, and Water-themed adventures.
- Environmental hazards and battlefield effects that make terrain as dangerous as the monsters themselves.
- Ready-to-run traps that pair perfectly with the ones found in Traps and Terrors.
- Tactical encounter design tools that help Game Masters create more cinematic and memorable battles with minimal prep.
- New lair actions, recharge actions, traps, magical terrain, and encounter complications for elemental campaigns.
- Perfect for dragons, elementals, cultists, primordial threats, magical disasters, and high-stakes dungeon encounters.
- Compatible with both the 2014 (5e) and 2024 (5.5e) rules.
or
Why This Book?
- Boss fights built around evolving enemy behavior, adaptive tactics, and multi-stage encounters.
- Plug-and-play lair systems for Acid, Disease, Necrotic, Poison, Psychic, and Shadow-themed adventures that expand on the weather and terrain in Unearthly Omnibus.
- Perfect for aberrations, assassins, dragons, cultists, fiends, hags, oozes, serpentfolk, undead, and high-stakes dungeon encounters.
- Compatible with both the 2014 (5e) and 2024 (5.5e) rules.
Dan D.
Amazon customerDrool-Worthy
This is the kind of guide a Game Master drools over. The traps are well written and easy to understand. There are plenty of options and ways to customize traps to fit your campaign needs.
Splinterverse
YouTube channelExciting
I really think this is an exciting title! [The book] covers all the bases… With this book, you don’t have to. It’s already there!”
Pat
DTRPG customerHome Run
Once again, MageGate hits it out of the park! A very large selection of balanced traps. I really like the cost of each trap being included for players wanting to use them in their base.
Amazon UK customer
Well-Designed
The Game Master’s Guide to Traps and Terrors is 129 pages of DM fun… This is a well-designed and thought-out resource. Overall, a great source of inspiration for any game and well worth a purchase.
MageGate Games
MageGate Games creates premium 5e-compatible GM tools for serious fantasy campaigns. Our reusable systems help Game Masters run stronger boss fights, faster prep, tactical encounters, modular lairs, rewarding magic items, and long-term adventures with less wasted time and less disposable content.
- Trusted by Thousands of GMs since 2021. Rated 4.9 out of 5 Stars on DriveThruRPG (DTRPG).
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What You'll Get:
1 Complete Title for 5th Edition (5e)
Included title delivered in PDF, Kindle, and EPUB formats.
- Game Master's Guide to Traps and Terrors (128 pages)
- All formats extensively hyperlinked for easy reference
- Traps for battlefields, castles, cities, dungeons, ruins, temples, wilderness
- 80 detailed traps (including variants)
- 100+ magical and mechanical custom upgrades for any 5e trap from any book
- Trap construction times and costs for players
- Reset times for all traps that are capable of being reset
- 3 Files
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Game-Masters-Guide-to-Traps-and-Terrors-Generic.epub
820.1 kB -
Game-Masters-Guide-to-Traps-and-Terrors-Kindle.epub
1.6 MB -
Traps and Terrors PDF-compressed.pdf
22.9 MB -
129 pages (~69,163 words)